Imagine that you want to shoot from a shotgun but with dragon breath or SSG with plasma shells or ASG with glass slug. 3.0 taunts is removed (with no reasons), they have been restored, I restore removed in 2.0, converted to zscript and leg fixes, you can enable them in Monster options. Fixed Cyberdemon cannon and Spider Mastermind dropping (2.1b) Fixed dual wield Mancubus flamecannon (2.1b) Restored Grenade box and fixed grenade dropping Rebalanced Dragon Breath for Shotgun and ASG Dual Silenced Pistol i have nothing to add here (2.2b) Sticky grenade for GL is not longer explode glass (2.2b) Reworked reload GL and and if you unloaded the Grenade Launcher and decided to change its type, it will use reload, is working with Machine Gun GL too (2.2b) Added the ability to change grenade and freezer ammo capacity Added the ability to return the old railgun Incendiary shot for the Shotgun and Assault Shotgun are now nerfed I also made a separate bind to use the burst fire mode.
Fixed sticky grenade load animation in Machinegun I decided to add support for Jenesis, because those who wanted to play this wad, you might encounter a problem in the last level (map30), since it was not playable, now I fixed it Revision 2.2 (working on 3.1.1 and (partically) github build now): This addon made for BDPv3.1.1 and above (partically) I have no guarantee to work on the old version!